![]() ![]() "Confirming" and "Not confirming" doesn't only depend on whether or not you are paying attention to your opponents movement.However if you decide to go for crouch B trip without confirming then the risk is high.If you are able to see the opponent has done an early jump attack which has whiffed, you can confirm your crouch B trip and there is no risk.The risk in going for crouch B will differ if you are confirming the opponents jump attack or not confirming the jump attack.When it comes to doing crouch B, you can either "confirm" or "not confirm": The exact interaction of the crouch B trip attempt will vary depending on your characters crouch B hitbox and the opponents hurtbox. A more detailed point that has a factor is that the startup of the crouch B trip will have an affect.The earlier they press their jump attack, the easier it is to confirm your crouch B trip.If your opponent is in the air for less time (Super jump compared to Jump compared to Hop), it will make being able to confirm the crouch B trip more difficult.You also have to factor in the length of time the opponent is in the air and the timing of their jump attack. As long as you have confirmed that you can crouch B trip your opponent, it isn't necessary to hit confirm your combo.When the opponent lands they are standing, which makes confirming into a combo easier.Faster startup crouching B attacks will be easier to confirm. So it is possible to go for big punishes like cr.B into Quick Max close C. Slide attacks like the ones Chris and King have are also suitable tripping options.įor characters that can't combo from their crouch B or it is difficult to do so then it is important to check for other tripping options like crouch D. Regarding "Uppercut-style" (cr.C) anti air attacks: Whether the opponent does their jump attack early or late, it can be possible for the crouch C to win.Īttacks like Yuri or Vice crouch C are able to be executed from a crouching state. There is also the possibility that they will trade, either way this can negate this rock-paper-scissors type scenario which makes them a good option. ![]() Regarding down to up charge anti air attacks: ![]() Similarly to the above cr.C type attacks, these charge attacks can be used to negate the need to go for a potentially risky trip attempt. 4F active: Yuri, Ralf, Kasumi, Choi, Chris(both), Takuma(both), Kusanagi 3F active: Terry, Ryo, Leona, Athena, Billy ![]()
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January 2023
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